Section 1.1 Wilderness Rules I suggest a new couple of rules to make the wilderness fair. Rule N1 : Players in maxed gear and by that I mean Elite Torva and all those other goodies are not allowed to attack or rush players in [Rune/Dharok/Void/Bandos]
Doomed and Slayer gear have sufficient defenses.
Rule N2: Players with maxed gear should ask the other player if they want to fight, if the player agrees to fight then it is oke.
Why did I suggest this new rule?
To be honest, wilderness should have no rules to make it naturally balanced OR you make rules to make it balanced and at this point it's not.
Why should players rush with no prot on? Or not allowed to farcast?
New player joins in and just gets banged by a OP weps. While they still use beginner claws or ags.
Even someone in a rune spawned gear and a UPG AGS can just 1 bang dharoks and bandos.
PS: You might want to reconsider nerfing a lot of weps in this game. At this point a ECO Reset will do the job. Everyone is clean and wilderness can just go back to DDS,GMAUL,DCLAWS and more of the " normal specweps "
This is a great RPS Beast but a lot of stuff ingame like the useless power up versions of gear ruin the wildy..
Would like to see your opinion about this.